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How To Change Camera View Through The View Maya

In part two of the Know the Basics: Maya 2017 series, Paul Hatton explores the viewports and navigation...

Previous tutorials

Know the Nuts: Maya Part 1: Interface

Now that y'all have a ameliorate understanding of the interface we'll focus now on how to utilise the viewports and navigate around your scenes. Equally with any piece of software, the learning bend is usually pretty steep to start with. You're trying to go to grips with a new interface, new tools and new ways of thinking. This is understandably a lot to take in. Let me assure you that equally yous go your head effectually how the software works, you lot'll soon go comfortable with it. Permit's swoop in.

Viewport console layouts

As you'll know from the first week yous tin can set out your viewports in a diverseness of dissimilar layouts depending on your requirements. Past default, on the left mitt side of the interface at that place are a set of pre-defined layouts that you can switch between. To assistance you motion betwixt layouts you tin use the spacebar, which will toggle betwixt the current layout and the previous layout. Yous can as well move your spacebar over a console and press the spacebar to have that take up the full view.

Easily adjust the layout of your view panels depending on your requirements.

Easily adjust the layout of your view panels depending on your requirements.

Default camera view

Past default the views volition be prepare with a default camera which will give y'all a perspective view into your scene. Most of the fourth dimension the properties of this default camera volition be absolutely fine simply if you practice need to change its properties then that is easily done. Simply head to the 'Outliner' and select the perspective photographic camera followed by the photographic camera icon in the view panel. From hither you can suit its properties for optimal viewing.

Adjust the properties of the default camera view for optimal viewing.

Adjust the properties of the default camera view for optimal viewing.

Switching betwixt views

When you're working in your scene yous'll want to be able to quickly switch between different views. So far we've simply mentioned the default perspective view but this type of view won't be platonic for all situations. Other views that you'll make a lot of use of include Front, Left, Orthographic as well every bit several others. To switch between these views just agree downwardly the infinite button and the left mouse button. This should bring up a listing of all the views.

Switch between views to make the process of modelling and animating easier.

Switch between views to make the procedure of modelling and animating easier.

Showing and hiding elements

At the elevation of each view console at that place are a prepare of menus which allow you to adjust the properties of the view. One of these menu items is 'show'. Utilize this drop down to bear witness or hide whatever elements in your scene. This is brilliant for reducing whatsoever visual ataxia and for ensuring you lot're able to focus on the exact parts of the model that you lot need to.

Showing and hiding elements within a view reduces visual clutter.

Showing and hiding elements within a view reduces visual clutter.

Shading and wireframe

In every view you can change how the objects in your view are displayed. These are commonly referred to as visual styles. Two of the main styles are shading and wireframe. Shading basically ensures that all the faces of your objects are shaded and wireframe removes the faces from view and instead only shows you the edges. Shortcut keys for these 4 and 5 respectively.

Switch between shading and wireframe to be able to view and interrogate your model.

Switch between shading and wireframe to be able to view and interrogate your model.

Framing objects

When yous are moving around your scene it is really common to want to be able to focus either on the scene every bit a whole or on specific objects. Being able to therefore zoom into either of those is therefore absolutely essential. To frame the whole scene you tin can use the 'a' key or if y'all want to exercise that for all of your views only use 'Shift+A'. To frame a selected object(south) instead simply use the "f" key for that detail view or 'Shift+F' for it to be applied to all views.

Frame the scene or selected objects to be able to navigate around our scene.

Frame the scene or selected objects to be able to navigate around our scene.

Moving effectually the scene

At present that we've looked at how to piece of work with the view panels nosotros now demand to work out how on earth we move around the scene. The three most common ways to move are rotation, tracking and zooming. Let'due south take each on in turn. You can rotate the camera past holding the Alt primal and by clicking and holding the left mouse button. Yous tin track the camera by holding the Alt key and by clicking and holding the center mouse button. Finally you can zoom the photographic camera by either using the scroll wheel on your mouse or property the Alt Primal and by clicking and holding the right mouse push button.

Move around your scene with consummate ease by using these three shortcuts.

Motion around your scene with consummate ease by using these three shortcuts.

Specific zoom

Other than zooming using the shortcuts specified in the previous step you lot can also make a specific zoom using a rectangle tool. You'll be familiar with this sort of tool if yous've used something similar Photoshop before. To use this functionality simply press Ctrl+Alt and drag over the area y'all want to zoom in on. Like shooting fish in a barrel equally that!

Zoom in on specific areas using this rectangle zoom tool.

Zoom in on specific areas using this rectangle zoom tool.

Create a photographic camera from view

I of the nigh useful view console tools that you'll no doubt want to use on a regular basis is the 'Create Camera From View' from the view card. This is as easy as using the navigation tools to move to the location you lot desire, followed by pressing that aforementioned push button. The photographic camera will exist created using that exact position. From the view menu you can also lock the photographic camera or cycle through cameras.

Creating cameras from set views is a quick way of setting up all the cameras in your scene.

Creating cameras from set views is a quick way of setting up all the cameras in your scene.

Specify a view's camera

Inside each view you lot'll no doubt want to exist able to specify which camera is used. You tin practise this again through the specific view console that you're wanting to alter. In the panels bill of fare select a photographic camera from the perspective or orthographic submenu. Or alternatively if the camera object is visible in the scene, select it and choose 'Panels' -> 'Expect Through Selected'. Job washed.

Set a view panels camera quickly and easily.

Ready a view panels camera quickly and easily.

Meridian tip: The viewcube

A few years ago various 3D modelling packages introduced a viewcube to raise navigation effectually a scene. You tin can move betwixt orthographic views by selecting the different faces of the cube. If the Viewcube is not displayed, click 'Renderer' plant next to the Panels tab and select Legacy Default Viewport to display the Viewcube.

Use the viewcube to navigate around your scene.

Employ the viewcube to navigate effectually your scene.

Related links

For more from Paul Hatton, cheque out C A Design Services
Download Maya 2017
Check out Maya 2017 on Twitter
Grab a copy of Beginner's Guide to Graphic symbol Creation in Maya
Know the Basics: Maya Part 1: Interface

Source: https://3dtotal.com/tutorials/t/know-the-basics-maya-part-2-viewports-and-navigation-paul-hatton-2017-tutorial-basics-viewport

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